Enjoy exclusive Amazon Originals as well as popular movies and TV shows. Learn more about how Statista can support your business. “Steel wins battles. Last Year (1) Last 2 Years (4) All regions. GI Show – Most Underrated Games Of 2020 And Back 4 Blood Impressions video podcast On this week's show, we talk about some of the most underrated games of 2020, including: Chicken Police, Huntdown, Call of the Sea, and many more. Monitor the impact on your business. Survey of Motor Vehicle Use, Australia. The. The average Aussie is a video gamer, according to a Bond University study released today, reporting that the typical gamer profile mirrors that of a typical Australian. The Asia-Pacific region had the most remarkable growth in 2018 – 16.8% YoY with, Just for comparison, the global movie production and distribution industry reached revenue of, prefer to sell their games to customers directly (via developers’ website for example). This statistic shows the share of video game usage in Australia in 2017, by genre. The video game industry’s revenue is higher than any other in the entertainment sector. Of course, big studios aren’t the only ones that create games. Facebook: number of monthly active users worldwide 2008-2020, Instagram accounts with the most followers worldwide 2020, Number of apps available in leading app stores 2020, Most popular global mobile messaging apps 2020, Twitter: number of monthly active users 2010-2019, Internet usage in India - statistics & facts, Research Manager Consumer & Business Insights, Profit from additional features with an Employee Account. WATCH the Kotaku Australia playthrough here . Like Nintendo WII but way cooler. So do the rest of the top 5 wealthiest gamers. Asia’s gamers were responsible for 62% of this enormous amount. Everyone either plays or knows somebody who is a gamer. Friday 18 December 2020 | Update. 26% prefer to sell their games to customers directly (via developers’ website for example). In the game, the US sends special forces to aid Georgia’s troops as they fight against South Ossetian rebels and the Russian army. in 2014 and is now available on a wide variety of devices. Care to guess how they justified removing the towers? An average gamer will spend a minimum of 7 hours per week This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. … That value could rise to $57.9 billion in 2020, but it will only represent a 28% market share. Digital games on the rise: The number of Australians playing games on a tablet device doubled to 26% in the last two years. Update, Insights into the world's most important technology markets, Advertising & Media Outlook Statistics report the following demographics for video game players in the US: However, Asia remains the region with the highest number of gamers, with over 1.5 billion people identifying as gamers in that region. Imagine this – you see a room with three people in it. 48% of participants in vital employee development programs are female. Turns out small companies can compete effectively with large enterprises. In this section, we will be looking at some of the most recent console gaming and PC gaming stats. How Many Cyber Attacks Happen Per Day in 2020? Gaming isn’t a prerogative for younger people. Video Game Market Report: Trends, Forecast and Competitive Analysis : July 2020 $ 4850 Worldwide Video Game Console Market Shares, 2019: Nintendo Switch Made Hay in Transition Year : May 2020 $ 4500 Global Video Game Market 2019-2023 : April 2019 $ 2500 Worldwide Video Game Console Market Shares, 2018: Switch's Rebound Continued And the. Last 3 Months (3) Last 6 Months (6) Last Year (27) Last 2 Years (48) Last 3 Years (67) All regions. Surprisingly enough, only one Chinese gamer ranks amongst the top 10 paid pro gamers. 2020 Essential Facts About the Video Game Industry; Search for: Latest Content. You need at least a Single Account to use this feature. 3. Quick Analysis with our professional Research Service: Content Marketing & Information Design for your projects: To view this statistic you need a Corporate Alright, now that we looked at these stunning statistics about the video game industry, we can conclude that video games have helped shape our society, for better or for worse. > Video Game Industry 2020 - Australasia Market Research & Statistics; Video Game Industry 2020 - Australasia Market Research & Statistics . Industries. Game on: Australian video game makers get a cash splash to boost production Posted 5 m minutes ago Mon Monday 28 Sep September 2020 at … According to stats on the video game industry revenue by year, the market is forecast to grow at a rate of 2.29% annually from 2020 to 2024. Originally, video games in Australia could only be rated up to MA15+. In 2017, the video gaming industry was worth just $18.4 billion. See you soon, fellow gamers. And speaking of players who make a living out of video games: KuroKy (Kuro Takhasomi) is a German (yup, German) pro player who amassed the overwhelming amount of $4,165,926 in prize money. Grass grows, birds fly, sun shines, and brother, I hurt people, Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. Published by Christopher Hughes, Aug 28, 2020 The statistic depicts an the share of video game players in Australia in 2019, by age group. Nothing is true, everything is permitted. This doesn’t come as a surprise, considering the prices on gaming accessories and hardware. Watch anytime, anywhere. The Growth of the Gaming Industry. , the gaming industry has experienced several evolutions and steady growth. Gears of War 4, the newest entry in the series that defined cover-based shooting, brings satisfying alien-blasting action to PC. If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. “Nothing is more badass than treating a woman with respect!” – Mr. Torgue, Borderlands 2. Christopher Dring, the head of industry website Games Industry, has revealed that the Nintendo Switch was best-selling games console in November 2020 in both Europe and Australia. Rehbein (2009) In a large study of seven thousand video gamers, close to twelve percent were classified as being addicted to video games. Most women still prefer to spend their money elsewhere. Statista. . This list may not reflect recent changes . Feel sorry for all those destroyed blocks? Still, every once in a while a diamond appears out of the dirt. As soon as this statistic is updated, you will immediately be notified via e-mail. Did you even suspect some of those? 7. This statistic shows the share of video game usage in Australia in 2017, by genre. Pages in category "Video games developed in Australia" The following 200 pages are in this category, out of approximately 400 total. [Graph]. The Battle Royale PvP mode of Fortnite is the undisputed champion for 2018. Video Games Demographics – a.k.a. More than half of the active gamers at the age of 25-34 take advantage of the VR games on the market. Today we’ll find out more about this industry, thanks to some of the most fantastic video game statistics on the Web. Video games impact people’s lives in meaningful ways beyond the intrinsic joy of play. However, substantial development in the gaming industry only began in, helped to kickstart the era of mobile games (although they were others before it). Pages in category "Video games set in Australia" The following 200 pages are in this category, out of approximately 223 total. How? Out of the 24% playing on their PC, 3% played browser games. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. HTC Vive is the most popular device with 33% of developers working on a game, optimized for HTC’s headset. Parents like to play: 81% of mums and 83% of dads play video games. EA’s game even correctly predicted how the Patriots will go on to score their last touchdown. EA, another giant in the gaming industry, is also proud of its ladies. Monitor the impact on your business. Let’s start by looking at some of the latest data. Video game companies based in Australia. The average length of time spent pla… I've been fascinated by technology my whole life. Profit from additional features by authenticating your Admin account. > Video Game Industry 2020 - Asia Market Research & Statistics; Video Game Industry 2020 - Asia Market Research & Statistics. However, video games industry stats show that the industry hit the $152.1 billion mark in 2019, showing a CAGR of 9.6% from the previous year. Probably this is the reason why so many games suck big time. The video games industry is growing, and it is doing so at a rapid pace, as shown by various, , the video gaming industry was worth just, With advancements in technologies, consumers want the best possible experience from every game. New, Everything you need to know about the industry development, Find studies from all around the internet. The gaming industry is the wealthiest of all entertainment industries. A small increase, though definitely noteworthy, especially when taking into account the increased number of free-to-play games. This statistic shows the video game market value worldwide from 2012 to 2020, as well as a forecast for 2023. Digital Australia is a biennial report charting the consumption of video games in Australia. Mobile gaming stats show that 17% of mobile gamers play “matching puzzles”, followed by the so-called “brain puzzles” with 11%. Almost perfect gender equality in the US. A survey completed in 2017 indicated that game development in Australia employed 928 people. Now we’ll break it down by segments. compete effectively with large enterprises. Demand for video games hardware, software and accessories surged in Australia towards the end of the review period and peaked during the first half of 2020 when COVID-related lockdowns resulted in a spike of demand for “hometainment” including video games. The publisher-owned storefronts like Battle.net, however, account for only, Gaming is HUUUUUGEEEE. Impressive as they are, who is the main factor behind these stats? In the final battle of Diablo I, the boss says something incomprehensible while walking in. As a Premium user you get access to the detailed source references and background information about this statistic. It’s 2020 and social media has become the main news and opinion outlet. Media release - COVID-19, natural disasters disrupt 2019/20 vehicle use. The second-place award goes to Dungeon Fighter Online – the Nexon RPG has earned $1.5 billion. In my free time (which is pretty scarce, thanks to both my sons,) I enjoy traveling and exploring new places. Statista. In 2014, there were just 1.82 billion video gamers, and by 2018, that number had risen to 2.2 billion. 95% of Australian homes have at least one device used for playing games. 43+ Out of This World Video Games Industry Statistics in 2020, The journey today will take us to the home of, Today we’ll find out more about this industry, thanks to some of the most fantastic, It could also have a massive impact on our lives. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets. SYDNEY, Australia – 9 June 2020 – The Australian video games industry has experienced a marginal decline in value for the first time since 2012, according to data released today by the Interactive Games and Entertainment Association (IGEA) – although the sector is confident the emergence of new platforms, games and technologies will propel its expansion in 2020 and beyond. I’m leaving you with these last-minute game quotes to make your day: “Drinking alone’s as bad as shitting in company.” – Zoltan Chivay (The Witcher 2: Assassins of Kings), “Never pet a burning dog.” – Warcraft 2: Tides of Darkness, “Waka waka waka waka waka waka waka” – Pacman. After hitting $21.6 and $21.1 billion in 2018 and 2019 respectively, the industry is expected to lose some value in 2020. For most players of all ages, playing video games is a fun pastime – a way to relax, connect with friends, and enjoy a challenge. 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